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Twisted Sonic

From Fen Spinner Wiki

The Twisted Sonic is a trick invented by Hideaki back in 1997. At its core, the trick is a pass reverse with conical motion and is considered a pass.

While Twisted Sonic initially seems to be a Sonic variation with Twisted as the modifier, it is important that "Twisted" term within the trick isn't a proper modifier and is not present in any other separate trick families. Furthermore, this trick is frequently used in various beginner combos and is also noted as being a "filler trick".

History

When Hideaki originally gave this trick a name back in 1997, he called the trick ソニックひねり, which literally translates to the word "twisted sonic". Since the trick was created, this trick has been controversial; Kam mentioned in 2001 that the trick was "not really a sonic...it looks like the sonic and I can't find anywhere to put this technique", while Tohlz mentioned in 2003 that this trick is "a nice trick which is not really sonic".

For this reason, various names have been proposed to substitute the name "Twisted Sonic", including "twisted pass" and "conical pass".

Variations

Outside of variations resulting from simple application of modifiers or rearrangement of charge and pass, it is worth pointing out that substantial amount of twisted sonic variations are also hybridised with sonics. As such, overlap between the Sonic and this page may occur.

Modifier Variations

These are variations resulting from application of modifiers. Since a substantial amount of modifiers can be used together to create numerous variations, the list below only showcases the more notable ones

Inverse Twisted Sonic

The inverse twisted sonic is the direct inverse of the twisted sonic; where the path of a twisted sonic 23-12 is 23-13.2-12, the path of an inverse twisted sonic is 23-31.2-12.

Warped Sonic

The Warped Sonic is a moonwalk twisted sonic.

MITS

MITS is a moonwalk inverse twisted sonic. This trick can also be denoted as an inverse warped sonic, among other names.

Hybrid Variations

These are variations that integrate another trick within the Charge ~ Pass formula.

East Sonic

See also: East Sonic

Demon Sonic

See also: Sonic#Demon Sonic

Angel Sonic

See also: Sonic#Angel Sonic

Cthulhu Sonic

See also: Sonic#Cthulhu Sonic

Mechanical Variation

These are variations where the mechanics deviate in a significant way beyond simple modification.

Fingercross Twisted Sonic

A twisted sonic variation where the charge is instead replaced by a conical fingercross push in order to have the pen pass through the slots.

Knuckle Twisted Sonic

2H Twisted Sonic

2P Twisted Sonic

Minicombo Variations

Double Charge

A Double Charge is a minicombo involving twisted sonic:

double charge 23-12 = cont (twisted sonic 23-12 > warped sonic 12-23)
double charge 23-12 = cont twisted sonic 23-12>23

The first record that we have of the trick is in November 2002, when it was listed in Pentix, in its “Combos” section. Although it isn’t known for sure, it’s highly probable that it was named by Kam.

Another variation of this trick is called the Triple Charge which is a minicombo consisting of the following:

triple charge = cont (twisted sonic 34-23>12 > warped sonic 12-23>34)
triple charge = cont twisted sonic 34-23>12>23>34
triple charge = cont (twisted sonic rise > twisted sonic fall)

The triple charge wasn’t present in Pentix nor Pentrix, unlike double charge. It isn’t known for certain who or when it was created. The earliest instance that remains today is a UCPSB thread from 2006[1]

Notation

Formal Notation

Since Twisted Sonic comprises of a charge and a pass, eight variations can be derived when thinking of all different possible combinations of those two tricks (8 = 2^3 since we have three modifiers: reverse, inverse and slot permutation). The first four are usually covered under the name twisted sonic. The last four are usually named warped sonic, although they can be notated with twisted sonic, making the name warped sonic unnecessary:

twisted sonic = charge 23 ~ pass rev 23-12
twisted sonic rev = charge rev 12 ~ pass 12-23
inv tw sonic = charge 23 ~ pass 23-12
inv tw sonic rev = charge rev 12 ~ pass rev 12-23
warped sonic = charge 12 ~ pass 12-23 = tw sonic 12-23
warped sonic rev = charge rev 23 ~ pass rev 23-12 = tw sonic rev 23-12
inv warped s. = charge 12 ~ pass rev 12-23 = inv tw sonic 12-23
inv warped s. rev = charge rev 23 ~ pass 23-12 = inv tw sonic rev 23-12

There are nuances within the pass in the notation itself. Tw sonic 23-12 has a pass rev but tw sonic 12-23 has a pass nor. This is because it is thought that classic (inverse) twisted sonic as the trick that happens on the palm side (back side) while pass normal (reverse) as the trick that happens clockwise (counterclockwise).

Japanese Notation

ソニックひねり (sonic hineri)
ソニひね (sonihine) [abbr.]

Korean Notation

윈드밀 (windmill)

References

RPD Book