Pass
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A basic trick consisting of a tipped charge, a fingerswitch, and another tipped charge that changes fingerslots. It is typically performed with the fingers curled in at around a right angle but can also be performed with all fingers straight when hybridized with a charge as is the case in the twisted sonic. The normal of the trick rotates clockwise.
History
Variations
Fingerpass
A mini-combo and fundamental consisting of multiple passes chained together that traverse the pen down the hand on the palm side and then back up the hand on the back side of the hand, usually excluding the thumb. Fingerpasses are most often performed as a beginner exercise to practice consistency with passes as well as a general warmup.
Half Fingerpass (deprecated)
A deprecated name for either of the two halves of the fingerpass minicombo, 12-23>34 or 34-23>12. It was mentioned on Pentix in 2002, but it hasn't seen serious use outside of Korea.
Twisted Sonic
A pass performed with a full charge rotation, performing one half-charge on the starting slot, interrupting with a pass and finishing with the remaining half-charge on the destination slot. The name was first written by Hideaki Kondoh in 1997 as an initial trick on his website, but has been controversial as the trick does not follow a sonic mechanic and instead uses a pass.
Historically the Twisted Sonic normal explicitly referred to using a pass reverse, but this is no longer the case.
Warped Sonic
A deprecated name for Twisted Sonic normal performed with a pass instead of pass reverse, going down fingerslots on the inside of the hand instead of up.
Triangle Pass
A mini-combo of passes between three fingers that leads to continuous rotation notated as such: Pass Reverse T2-12-T1-T2. All three fingers perform the same motion.
Square Pass
A mini-combo of passes and powerpasses between four fingers performed continuously notated as such: Powerpass 23-14 > Pass Reverse 14-23. It is most commonly used in technical spinning.
Powerpass
- See also: Powerpass