Sonic
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Sonics are a category of tricks in which the fingerslot transfer of a pass or fingerswitch is fully accompanied by a conical charge. They often, but not always, end in a different slot than the one they started in. Sonics are among the most versatile and common tricks as they are compatible with almost any style and easily integrate with and hybridize with other trick families. They are also a rich source to use as a diversifying tool as they range from being simple to complex and extremely difficult, with more variations yet to be discovered especially in the field of xpxh.
History
Variations
Sonic
The baseline Sonic is a fundamental trick that consists of two fingerswitches between three separate slots, while performing one complete conical charge spin.
The Inverse Sonic is mechanically the same, but doing it standalone usually includes a total of 2.0 rotations as opposed to only 1.0 rotations in non-Inverse variations. This is due to spinners holding the pen in the same starting position for both tricks despite there being 0.5 rotations of difference in the starting positions if one were to perform them one-to-one. Thus, the initial 0.5 rotations are to achieve the starting position of the Inverse Sonic, 1.0 rotations are performed for the fundamental mechanic, and the final 0.5 rotations bring the ending position of the Inverse Sonic to that of the non-Inverse variations.
Pass-based Sonic
Demon's Sonic
The Angel's Sonic (include description here).