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Charge: Difference between revisions

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Added basic desc of charge and tipped charges
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The charge is a fundamental trick that generates conical rotation by flicking two continuously holding fingers back and forth in opposite directions while also applying tiny but significant bending of the finger joints. In contrast to passes and arounds which have a rotational axis parallel to the fingers, the rotational axis of charges are close to being perpendicular. They can be performed in any slot and their utility is fully realized in being a core component of Sonics, one of the most diverse and versatile trick families. Charges are visually and mechanically simple on surface level analysis, but their incredibly forgiving execution allows them to be performed in a myriad of different ways through adjustments in finger position, tempo, and or the rotational axis among many other factors, all of which grant charges more aesthetic complexity than any other trick.
==History==
==History==
I/O and Fist Charges
==Variations==
==Variations==


===Tipped===
===Tipped===
The tipped charge generates conical rotation only from the flicking on the fingers and therefore its rotational axis is parallel to the fingers. It cannot produce continuous rotations in a single direction as the structure of the bones would allow at most 1.0 rotations. Tipped charges are sometimes used to replace baseline charges in sonics


===I/O===
===I/O===

Revision as of 15:24, 25 November 2021

The charge is a fundamental trick that generates conical rotation by flicking two continuously holding fingers back and forth in opposite directions while also applying tiny but significant bending of the finger joints. In contrast to passes and arounds which have a rotational axis parallel to the fingers, the rotational axis of charges are close to being perpendicular. They can be performed in any slot and their utility is fully realized in being a core component of Sonics, one of the most diverse and versatile trick families. Charges are visually and mechanically simple on surface level analysis, but their incredibly forgiving execution allows them to be performed in a myriad of different ways through adjustments in finger position, tempo, and or the rotational axis among many other factors, all of which grant charges more aesthetic complexity than any other trick.

History

Variations

Tipped

The tipped charge generates conical rotation only from the flicking on the fingers and therefore its rotational axis is parallel to the fingers. It cannot produce continuous rotations in a single direction as the structure of the bones would allow at most 1.0 rotations. Tipped charges are sometimes used to replace baseline charges in sonics

I/O

Wiped

References